A row of shuffled letter tiles, a ninety second clock and one hidden word at a time. Type the word and each tile you name slides down into place. Solve it and the clock gives a few seconds back.
Every round shows a word with its letters shuffled onto tiles. You do not drag anything: you type. Each letter you press lifts a matching tile out of the scrambled row and drops it into the next empty slot below, so typing really is rearranging. Press Backspace and the last tile goes home. Fill the row with the right word and the tiles flip green one after another with a rising chime.
The clock starts at 90 seconds. A solved word adds 3 seconds, or 5 if it has seven letters or more, so a good run keeps itself alive. Words start at four letters and grow as you solve them, up to eight on Standard and ten on Advanced.
If you find a different real word that uses every tile (say LIVE when the answer was EVIL), it counts. A row that is not a word flashes red and the tiles return, ready for another try.
Most typing practice is copying: the word is in front of you and your fingers chase it. Unscramble flips that around. You have to find the word first, then type it cleanly in one go, which is much closer to how you type when writing your own sentences. It also trains you to see common letter groups like TH, ING, ER and TION at a glance, and those are the chunks fast typists hit as a single motion.
It is also a calm break between the faster arcade games. Nothing attacks you and nothing falls on you. There are some tiles and a clock, and the clock is a little more generous than it looks.
If it is a real word in the game's word list and uses every tile, it is accepted and scored like the intended answer.
The clock starts at 90 seconds and every solve adds 3 or 5 seconds, so most games run between two and four minutes.
Standard words grow from four to eight letters. Advanced starts at five letters and climbs to ten.
Yes. Typing a letter that is not on any remaining tile, or completing a row that is not a word, counts as a miss.