60 seconds

Each ball is a short phrase. Your typing speed is the ball’s power and your accuracy is its line, so a quick, clean phrase rolls straight into the pocket and a sloppy one leaves pins standing. Ten frames, scored like any bowling night.

How to play Strike

  1. Each ball is a short phrase. Type it and the ball rolls the moment you finish.
  2. How fast you type is the ball’s power. A quick phrase drives through the pins; a slow one bounces off them.
  3. Every wrong letter pushes the ball off line. Watch the path on the lane move as you slip.
  4. Ten frames, scored the normal way: a strike counts your next two balls again, a spare your next one. A perfect game is 300.

How a ball works

A phrase of three short words appears under the lane. The clock for that ball starts at your first key, not before, so take a moment to read it. As you type, the power bar fills with your speed, and a dotted path on the lane shows exactly where the ball is going to go. Finish the last letter and the ball is away.

Power comes from speed alone. On Standard, about 15 words per minute is the gentlest roll and 80 or more is full power. Power matters because a slow ball is pushed aside by the head pin and leaves the corner pins up, while a fast one keeps driving through the rack.

The line comes from accuracy. A phrase with no mistakes goes straight into the pocket, the gap between the head pin and the pin behind it on the right. Each wrong letter nudges the path to one side, and the nudges grow as the slips add up, so two or three mistakes can turn a strike into a split. You do not need Backspace: type the right letter and carry on.

Spares

If pins are left after your first ball, the second ball aims itself at them. You get a shorter phrase, and the same rules apply: type it cleanly and the ball rolls through the pin that matters. Pick up all the pins and it is a spare.

Scoring

Strike scores like real ten-pin bowling. A frame is worth the pins you knock down, a strike adds your next two balls on top, and a spare adds your next one. The tenth frame gives you a bonus ball or two after a strike or a spare. Twelve strikes in a row is a perfect 300.

Why it helps your typing

Most typing games reward raw speed. Strike rewards the thing that actually makes you faster over time: short bursts that are quick and clean at the same time. You will feel the difference straight away. Rushing a phrase and slipping twice usually scores worse than typing it at a calm, even pace.

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Questions people ask

What is a good score in Strike?

Anything over 150 is a solid game, and over 200 means most of your phrases were both quick and clean. A perfect game, 300, needs twelve strikes in a row.

Do I have to press Backspace when I make a mistake?

No. A wrong letter counts as a slip and moves the ball off line, but you just type the right letter and keep going.

How is the ball’s speed worked out?

From the time between your first and last key in that phrase, turned into words per minute. On Standard, around 80 wpm is full power. Advanced uses longer words and needs about 110 wpm for full power.

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